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Overview
Course Outline
The creation of a virtual world that users can interact with. This virtual world is designed in such a way that users would find it difficult to tell the difference from what is real and what is not.

Virtual reality is about full immersion, an experience that blocks out the physical world. VR users wear a goggle-and-earphone combo to engage in a 3D digital experience. Sometimes gloves with built-in sensors come into play. Consumer-grade headsets like Oculus Rift and PlayStation VR have been big hits. Other users construct a simple headset using their smartphone and some cardboard.

Objective of the course

  • This VOLGA ACADEMY learning session aims to provide student/professor with an introduction to Unity and the goal is to guide them in a straight forward manner to craft their first VR app.
  • Student/Professor will get a brief overview of the world of VR and the underlying developments that are being taken place.
  • Student/Professor will get acquainted with hands-on workshops designed to understand the fundamental techniques used for designing and developing Google card board supported virtual reality applications.
1 Month CourseView Details

Total duration of the course: 24 Hours

  • 8 hours Theory
  • 16 hours Practical

Pre-requisite of the course:

No prior experience necessary for this course.

Syllabus of the course:

  • Digital design
  • Video editing
  • Sound editing
  • 3D design & modelling
  • Look development
  • Lighting & rendering
  • Character setup & skinning
  • Character animation
  • Game engine workflow
  • Creating UI tools
  • Application development for VR
  • Working with game engine lights, camera and animation
  • Asset integration in game engine
  • Publishing to different platforms
  • Software development kit for VR
3 Months CourseView Details

Total duration of the course: 72 Hours

  • 24 hours Theory
  • 48 hours Practical

Pre-requisite of the course:

No prior experience necessary for this course.

Syllabus of the course:

  • Design, Develop and Deploy for VR
  • VR Game Development and Prototyping
  • Using Unity to Develop VR Experiences
  • Locomotion and Ergonomics
  • Hand Presence and Interaction
  • Best UI Practices for VR
  • Sound in VR
  • Performance Requirements
  • Optimizing Vr Apps
  • Testinf
  • Industry Live Projects
6 Months CourseView Details

Total duration of the course: 144 Hours

  • 48 hours Theory
  • 96 hours Practical

Pre-requisite of the course:

No prior experience necessary for this course.

Syllabus of the course:

  • Introduction to Virtual Reality
  • Geometric Modelling
  • Virtual Environment
  • VR Hardware and Software
  • VR Applications
  • Industry Live Projects